![]() I think our art director, Eiko Sawamura, probably had it the toughest. Iwao: He would periodically check our progress, and offer his own very stringent criticisms and guidance. How was Yoshiharu Gotanda involved in Star Ocean 4? Yamagishi: Talks on SO4 began shortly after we wrapped development on SO3, and of the many possibilities we explored, everything started to coalesce around the idea of telling a story about the past. Yoshiharu Gotanda initially proposed that we create a story about the interval of time from World War III to the UP3, and that was how the development got started. ![]() ![]() Iwao: The Star Ocean games have all featured, as a main theme, the “Underdeveloped Planet Preservation Pact” (UP3), but we’ve never had a chance to explore how that pact came about. ![]() Hiroyuki Shiraishi – Battle Planner (tri-Ace) -To start off, please tell us what led you to tell a prequel story with Star Ocean 4, one that takes place at the very beginning of the Space Date (SD) timeline. Yoshinori Yamagishi –Producer (Square-Enix) ![]()
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